In Cyberpunk 2077, your class is your skills. There is no fixed archetype you have to follow, so you will be the one to choose how to distribute your Attribute Points and Perk Points and what Skills to focus on leveling. While the system is open, it’s still important to do some planning since your choices will significantly affect your experience with the game. This guide will focus on the Character Perks in Cyberpunk 2077, how you earn additional points, what Perks you can invest them into, and what enhancements some Perks provide over overs.
Warning: This guide is based on the in-progress information available before the official release of the game. The guide will be updated as more information becomes available.
Note on Skills marked with an asterisk (*): we got new information about these “Most Expensive Perks” around July, and it seems like the skill system might be enduring significant changes. It’s hard to confirm what older skills were replaced and whether the changes still stand, so we decided to just attach what we have learned to the earlier version of the skill list.
The Cyberpunk 2077 character perks are:
- Body Attribute
- Cool Attribute
- Intelligence Attribute
- Reflexes Attribute
- Technical Attribute
Perk points modify and significantly enhance your character’s Skills. Skill Perks improve your battlefield control, the way you handle different types of weapons, and how you escape particularly tricky situations. Your character can earn Perk points by leveling both their Street Cred and Level XP through completion of the faction missions and other quests. The total number of unlockable Perks has increased significantly since early versions, now offering about 20-30 perk options per Skill, with about 12 Skills in the system, modified by 5 Attributes.
Still, you can only go as far as your Attribute points allow you to go in each Skill category, and only as far as you have leveled your Skill. For example, if you didn’t invest into Intelligence, you can’t keep leveling your Hacking Skill and its Perks (this is speculative information). So, working on your character Level is still very important to progressing your character. We don’t know everything there is to the system yet, but the gameplay demos give us a lot of interesting details to think about.
With that being said, let’s go through each of the Perks individually.
More information will be added in the future.
Redacted: Land a critical hit and get an armor boost for 20 seconds.
Punisher: Kill an enemy to nullify weapon sway and spread for 10 seconds.
Dragon Strike: Strong attacks consume stacked bleeding effects and deal 15% damage.
Hacking (Old Skill System)
Hacking 1: Unlocks additional advanced malware daemons.
Unlocking additional daemons to deploy will enhance your hacking abilities in the field. This will unlock additional hacks you can create or buy off of black market vendors. Your Cyberdeck can hold up to four daemons, limited by its power. You will need to prepare your software ahead of the mission. Some examples are programs that disable cybernetic eyes or a limb, forces them to shoot themselves in the head or to fire their own grenade.
Transmigration: Increase breach time protocol by 25%.
There is a chance that this category will also unlock abilities to hotwire cars that belong to others in order to gain control of them.
Master Memory: Increase memory regeneration speed by 25%.
Some perks in this category will modify your ability to rip open doors, including that of a car.
Hard Motherfucker: Armor and resistances increase by 20% for 10 seconds.
One of the Perks for this Skill will allow you to move normally or even run when moving a dead or unconscious body.
Guerrilla: Killing foes increases critical hit by 60% for 10 seconds.
Redacted: Dismembering foes reduces recoil by 50% for 6 seconds.
Toxicology: Poison duration increased by 5 seconds.
Merciless: If Cold Blood is active, critical chance is +10% and critical damage is +2%.
Crazy Science: Increase Tech Weapon damage by 25%.
Revamp: Increase sale price of crafted items by 25%.