Cyberpunk 2077 Character Cyberware Implants Guide

Cyberpunk 2077 Character Cyberware Implants Guide

Not all of your skills in Cyberpunk 2077 come from Attributes and Perks. Your perception of the surroundings, and the way your handle your combat, weapons, and exploration comes from the upgrades you make to your hardware. As of yet, we don’t know everything about the types of hardware you will see inside the game, but the gameplay demos give us some interesting examples and demonstrate their functionality.

Warning: This guide is based on the in-progress information available before the official release of the game. The guide will be updated as more information becomes available.
* – As of November 19th we had a confirmation of a completely new version of character interface. Information taken from the old builds of
Cyberpunk 2077 that we could not confirm was cut from the game will be marked with an asterisk (*).


The Cyberpunk 2077 Cyberware categories are:

  • Frontal Cortex
  • Ocular System
  • Circulatory System
  • Immune System
  • Nervous System
  • Integumentary System
  • Operating System
  • Skeleton
  • Hands
  • Arms
  • Legs

Cyberpunk 2077 Cyberware Guide Interface

The Augmentation system of Cyberpunk 2077 offers quite a bit of variety: you can augment parts of your brain, like your frontal cortex, but also the variety of your body systems — your ocular, circulatory, immune, nervous, and integumentary systems. You can install an operating system, as well as modify your skeleton, hands, arms, and legs. Each type of implant comes with several options of different rarity: common, uncommon, rare, and legendary. So, there is a lot to play with!

In this guide we will be categorizing cyberware by the slots it can be installed into and its rarity.

You can perform some quick modifications to your cyberware (like coating your Mantis Blades in poison) in the field, but the majority of these changes will have to be performed by cyberware surgeons called Ripperdocs. You will encounter many talented (and sometimes illicit) Ripperdocs in Cyberpunk 2077, as you discover new areas and help out influential citizens and gang members. Of course, more unique pieces and upgraded models will come with an appropriate price tag.

Cyberpunk 2077 Cyberware Guide Ripperdoc

While you won’t get Cyberpsychosis from adding too many implants to your body, you will see examples of this mental disease in the world, like with some of the members of Maelstrom gang.

There are alternative means of obtaining these augmentations in the game, some involving the main story progression, others appearing as you obtain higher Streed Cred, and yet others potentially being crafted by yourself.

Let’s look at some of them.

Cyberpunk 2077 Character Cyberware Implants Guide

(Click here for the guide to your Cyberpunk 2077 character.)

Frontal Cortex

We will add more information as it becomes available.


Ocular System

Unknown Rarity

* Kiroshi Optical Scanners

We got a chance to see some Kiroshi implants in the gameplay demos. Installing one of these will improve your HUD and the level of detail it displays about objects and people you scan with it. It will likewise provide zooming capabilities and information such as the gang affiliations, types of damage, resistances, predicted threat, and the target’s weak spots. In the demo we have seen that higher-level human targets will require more advanced scanners (the Corporate Agent we had a rendezvous with).

Optical enhancements will also help the player character to visualize main locations and events for certain sidequests that you would have to figure out on your own otherwise. Likewise, our system will be able to warn us when we are about to enter a Danger Zone.

Kiroshi Optical Scanner MK.I
Basic scanner: Scans objects to gather basic information and progress quest. Humanity cost 2. Price 300 E$.

Kiroshi Optical Scanner MK.II
Basic scanner with upgrade: Identifies structural weak points (machines, vehicles). Humanity cost 4. Price 800 E$.


Circulatory System

We will add more information as it becomes available.


Immune System

We will add more information as it becomes available.


Nervous System

Unknown Rarity

* Zetatech

Zetatech Neural Processor MK.I
Price 500 E$.

Unfortunately, we do not get to see this item’s details or hear Victor’s comment on the item. We know that it’s a type of a Neuralware, and from what we know about these in Cyberpunk 2020 TTRPG, these types of processors might improve the speed of our neural signals, thus boosting our pain receptors or reflexes.


Integumentary System

We will add more information as it becomes available.

Operating System


Raven Microcyber MK. 4


  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases the time it takes for an enemy netrunner to hack you by 100%.
  • Increases quickhack spread distance by 60%.
  • Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec.

Base RAM: 10
Buffer Size: 8
Slots: 6

Device Hacks: n/a

Weight: 0
“Some call these decks battleships. When it comes to system security and fortified anti-theft protocols, it’s a foolproof piece of machinery.”



Common Grade

Titanium Bones


  • Increases carrying capacity by 20%

Weight: 0
“Metal-infused bones capable of withstanding heavy loads.”



Unknown Rarity

* Grips

* Subdermal Grip
Enables use of locked weapons with -50% damage reduction. Increases melee damage. Humanity cost 3. Price 1200 E$.

Victor, the Ripperdoc we visit in one of the gameplay demos, notes that this piece of Cyberware is not labeled. While it works just fine with the Kiroshi scanner installed for V, this fact and its higher price imply an off-brand or a less legal origin of the item.

Cyberpunk 2077 Kiroshi Optical Scanner Grips Processor Augmentation Implants


Unknown Rarity

* Gorilla Arms

An implant mentioned by the developers and shown in action during the Deep Dive, Night City Wire 2, and the Official Gameplay Trailer. Gorilla Arms provide V with a powerful way to exercise their strength, destroying obstacles, forcing doors open, and delivering heavy strikes to the enemies.

Cyberounk 2077 Cyberware Guide Gorilla Arms

We also mention Gorilla Arms in our Melee Weapons Guide!

*Arasaka Mantis Blades

The shape of deployed Mantis Blades resembles the forelegs of the mantis, giving them quite a chilling appearance. We first saw the Mantis Blades gameplay in the early demo for Cyberpunk 2077, demonstrating higher-end player capabilities, and their updated version in Night City Wire 2, and the episodes that came since. Even before all this, we saw them in the Teaser Trailer that demonstrated a bit of V’s story with Jackie and Dexter DeShawn, turned into quite a dangerous situation and, with V’s Mantis Blades, into a bloody encounter. During the development process they were once an impressive tool for scaling walls, but now the Mantis Blades is just a piercing, slicing, impressively deadly melee weapon.

Cyberounk 2077 Cyberware Guide Mantis Blades

We also mention Mantis Blades in our Melee Weapons Guide!



Unknown Rarity

* Cyberlegs

This was one of the Cyberware implants mentioned by the developers many times throughout the interviews. While we don’t have a confirmation that Cyberlegs will give us access to secret areas specifically designed for them, we know that cyberlegs will allow for a quicker navigation of the battle terrain, areas with platforms, or inside buildings. In other words, cyberlegs will give the player a point of advantage during an encounter, or allow for shortcuts during exploration. One of the improvements for the Cyberlegs mentioned a while ago was the muffling of the emitted sound to aid in stealth.


Unknown Implants

* Shards

We do not know a lot about the Shards in Cyberpunk 2077, but in theory they can be slotted inside your character’s system to obtain a temporary power of a certain piece of Cyberware, essentially allowing you to try out the functionality of an implant before committing to its installation.

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