Not all of your skills in Cyberpunk 2077 come from Attributes and Perks. Your perception of the surroundings and the way your handle your weapons comes from the upgrades you make to your hardware. As of yet, we don’t know everything about the types of hardware you will see inside the game, but the gameplay demos give us some interesting examples and demonstrate their functionality.
Warning: This guide is based on the in-progress information available before the official release of the game. The guide will be updated as more information becomes available.
The Cyberpunk 2077 cyberware implants are:
- Optical Scanners
- Other Implants
The Augmentation system of Cyberpunk 2077 offers quite a bit of variety: you can modify parts of your legs, arms, torso, and even some elements of your nervous system. The types of implants available to you will increase as you progress through the game, helping out more factions and meeting more exclusive Ripperdocs. It’s those Ripperdocs, specialists in human bodies and cybernetic prosthesis that will be the ones to obtain and install various Cyberware implants for you, often illicitly.
You will also need to visit them for improving your implants, albeit something alike covering your Mantis Blades with poison can be performed by the player character. Don’t worry, you won’t get Cyberpsychose from adding too many implants! Albeit, there will still be a cost to your level of humanity.
There are alternative means of obtaining these augmentations in the game, some involving the main story progression, others appearing as you obtain higher Streed Cred, and yet others potentially being engineered by yourself.
Let’s look at some of them.
Kiroshi Optical Scanner
We got a chance to see some Kiroshi implants in the gameplay demos. Installing one of these will improve your HUD and the level of detail it displays about objects and people you scan with it. It will likewise provide zooming capabilities and information such as the gang affiliations, types of damage, resistances, predicted threat, and the target’s weak spots. In the demo we have seen that higher-level human targets will require more advanced scanners (the Corporate Agent we had a rendezvous with).
Optical enhancements will also help the player character to visualize main locations and events for certain sidequests that you would have to figure out on your own otherwise. Likewise, our system will be able to warn us when we are about to enter a Danger Zone.
Kiroshi Optical Scanner MK.I
Basic scanner: Scans objects to gather basic information and progress quest. Humanity cost 2. Price 300 E$.
Kiroshi Optical Scanner MK.II
Basic scanner with upgrade: Identifies structural weak points (machines, vehicles). Humanity cost 4. Price 800 E$.
Enables use of locked weapons with -50% damage reduction. Increases melee damage. Humanity cost 3. Price 1200 E$.
Victor, the Ripperdoc we visit in one of the gameplay demos, notes that this piece of Cyberware is not labeled. While it works just fine with the Kiroshi scanner installed for V, this fact and its higher price imply an off-brand or a less legal origin of the item.
Zetatech Neural Processor MK.I
Price 500 E$.
Unfortunately, we do not get to see this item’s details or hear Victor’s comment on the item. We know that it’s a type of a Neuralware, and from what we know about these in Cyberpunk 2020 TTRPG, these types of processors might improve the speed of our neural signals, thus boosting our pain receptors or reflexes.
Enables the player character’s Hacking abilities, but with an energy limit. Aside from the ability to breach the local network, the Cyberdeck can also hold up to 4 daemon software pieces, allowing the character to disadvantage their enemies in the field. Just like the Hacking skill itself, this piece of Cyberware is not required for all character builds.
This was one of the Cyberware items mentioned by the developers during the interviews. One of the possibilities for this type of an implant would be the ability to double-jump, improving a player’s ability to explore their surroundings and even giving them access to some secret areas. One of the improvements for the Cyberlegs was the muffling of the emitted sound to aid in stealth.
Raven Control System
A mysterious “core” piece of a Cyberware, most likely developed by Raven Microcybernetics (known in the Cyberpunk universe for their Cyberware). Paweł Sasko, the Lead Quest Designer for Cyberpunk 2077, hinted at this system being an essential installation in controlling the FLATHEAD robot unit (the Spiderbot we obtain from the Maelstrom gang in one of the demos).
Arasaka Mantis Blades
The shape of deployed Mantis Blades resembles the forelegs of the mantis, giving them quite a chilling appearance. We saw the Mantis Blades in the early demo for Cyberpunk 2077, used to demonstrate higher-end player capabilities. And yet, we saw them even earlier, in the Teaser Trailer that demonstrated a bit of V’s story with Jackie and Dexter DeShawn, turned into a bloody mess and quite a dangerous situation. An impressive tool for scaling walls, the Mantis Blades also turned out to be a deadly melee weapon.
An implant mentioned by the developers and shown in action during the demo gameplay (we see them used by a Strong Solo build to forcefully open heavy metal doors), it will most likely be one of the many Cyberlimbs available for installation in the game. Gorilla Arms provide V with a powerful way to exercise their strength, destroying obstacles and delivering heavy strikes to the enemies.
We do not know a lot about the Shards in Cyberpunk 2077, but in theory they can be slotted inside your character’s system to obtain a temporary power of a certain piece of Cyberware, essentially allowing you to try out the functionality of an implant before committing to its installation.